Not much happened this last month. Things were pretty quiet. Nah, just kidding. Things got kind of insane really quickly. I’m kind of working three jobs right now and it is madness. Let me ‘splain.
No. There is too much. Let me sum up.
First, I got to take in Alton Brown’s live show with . . . → Read More: February News – GRAVEYARD SHIFT SOLD!
Last night, I was plugging away writing a new scene, when I got a very strange error from Scrivener. I wish I’d taken a screencap of it. I certainly will if it happens again. The gist of the error was that Scrivener could not save the project. Those who use Scrivener will . . . → Read More: Disaster Narrowly Averted – A reminder to backup your files.
Okay, so in Part 2 we talked about how to use the GURPS advantages and disadvantages to help brainstorm traits for your characters. Now, we’re going to go one step beyond. This comes dangerously close to “playing” with GURPS, and be warned, you can take this completely way too far, and waste a lot of . . . → Read More: Using gaming resources to help your writing. – PART 3 – Characteristic Checks and Success Rolls.
This used to happen to me on a weekly basis. Now it happens maybe once a month or so. I’ll be talking to someone, usually it is just an acquaintance, and the subject will come up that I’m a writer. Invariably, the next thing to come out of this person’s mouth will be, “Hey, I . . . → Read More: “Hey, I have a great idea for a story. I’d like you to write for me.” – Why this is not a good thing to say to a writer.
Well here we are at part 2 and I promised that I’d talk about how to use GURPS to generate characters quickly. This is not going to be a full rehash of the GURPS character generation rules, (for one thing, we don’t need the full ruleset to help us with writing), . . . → Read More: Using gaming resources to help your writing. – PART 2 – Characters