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By Mike, on July 26th, 2013% Okay, so in Part 2 we talked about how to use the GURPS advantages and disadvantages to help brainstorm traits for your characters. Now, we’re going to go one step beyond. This comes dangerously close to “playing” with GURPS, and be warned, you can take this completely way too far, and waste a lot of . . . → Read More: Using gaming resources to help your writing. – PART 3 – Characteristic Checks and Success Rolls.
By Mike, on May 23rd, 2013%
Well here we are at part 2 and I promised that I’d talk about how to use GURPS to generate characters quickly. This is not going to be a full rehash of the GURPS character generation rules, (for one thing, we don’t need the full ruleset to help us with writing), . . . → Read More: Using gaming resources to help your writing. – PART 2 – Characters
By Mike, on May 23rd, 2013% If you’ve been around me or even just casually glanced around the site, you can probably deduce that gaming is a large slice of my hobbies. It should therefore come as no surprise that it creeps into every other aspect of my life. Recently, I got into an interesting conversation with some friends . . . → Read More: Using gaming resources to help your writing. – PART 1: GURPS Sourcebooks
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On the Tabletop. - Warhammer 40K dominates right now trying to get a new Space Wolf army done for Adepticon. Have about equal parts painted and not painted. Really hoping Grey Knights get an update in part 2 of Curse of the Wulfen.
- Looking forward to trying out the new Star Realms expansion.
- Also picked up Space Cadets: Dice Duel. Looks fun, but haven't had a chance to try it yet.
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