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9 Principles of War and 40K: Maneuver

Welcome back friends. So far, we’ve managed to cover four of the nine principles, Mass, Objective, Simplicity, and Security. Now we come to one of the most dynamic of the principles of war, Maneuver! Sadly, this seems to be a principle much neglected in many Warhammer 40K games, since we often devolve into a charge . . . → Read More: 9 Principles of War and 40K: Maneuver

9 Principles of War and 40K: Security

So far we’ve covered the first three of the Nine Principles of War; Mass, Objective, and Simplicity. This week we hit one of the big ones, because depending on how you interpret it, it can cover almost anything.

Security: Never permit the enemy to acquire unexpected advantage.

“If . . . → Read More: 9 Principles of War and 40K: Security

9 Principles of War and 40K: Simplicity

Simplicity: Prepare clear, uncomplicated plans and concise orders to ensure thorough understanding.

“The important things are always simple. The simple things are always hard.”

Murphy’s Laws of Combat

So far we’ve covered the Principles of Mass and Objective. This week brings us to Simplicity. While this Principle seems, well… . . . → Read More: 9 Principles of War and 40K: Simplicity

9 Principles of War and 40K: Objective

An article concerning the application of the Principle of Objective to the tabletop game of Warhammer 40K . . . → Read More: 9 Principles of War and 40K: Objective

9 Principles of War and 40K: Mass

An article concerning the application of the Principle of Mass to the tabletop game of Warhammer 40K . . . → Read More: 9 Principles of War and 40K: Mass

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