COMPARISONS
"...At heart,
despite its infinite variety, the hero's story is always
a journey. A hero leaves her comfortable, ordinary
surroundings to venture into a challenging, unfamiliar
world. It may be an outward journey to an actual
place: a labyrinth, forest or cave, a strange city or
country, a new locale that becomes the arena for her
conflict with antagonistic, challenging forces. But
there are as many stories that take the hero on an
inward journey, one of the mind, the heart, the
spirit. In any good story the hero grows and
changes, making a journey from one way of being to the
next: from despair to hope, weakness to strength, folly
to wisdom, love to hate, and back again..." -
Christopher Vogler, The Writers Journey: Mythic
Structure for Storytellers and Screenwriters. This
chart was inspired by a similar chart in Christopher
Vogler's book. The chart compares stages of
Christopher Vogler's terms versus Campbell's terms for
the Hero's Journey. I wanted to include terms used
in the Dramatica theory of story also,
which I recently discovered, and have found immensely
useful (To learn more about The Dramatica
Theory of Story, visit www.storymind.com
or www.dramatica.com
because it simply is way too much to even scratch
the surface here).
This is done to illustrate that although the differing
methods of analysis may be used and although the terms
may differ, the overall Hero's Journey remains the
same. Although many maintain that the Hero's
Journey as presented, along with the more over-arching
Monomythic structure, applies to all stories, I
humbly disagree. I can think of many stories that do not
adhere to these principles. However, I will
wholeheartedly agree that stories that strive to be
mythic or are archetypal in nature, cannot fail but
adhere to these precepts even when done so by
accident. As an aside, I bring up a curious
example I experienced firsthand. At GENCON 2001, I
had the privilege to beta play a game called Primeval.
In simplest description, the game was a competitive
interactive storytelling game where each player tried to
"out-tell" the other players.
Players were making up stories "on the fly" or
with mere minutes to contemplate what their actions
would be. I had a fantastic time. Afterwards
I commented to a friend of mine that subconsciously, all
the players had followed the Hero's Journey model in
creating their stories. I seriously doubt if any
of them were aware that they were doing it. But it
is interesting that at least in this example, the Hero's
Journey and the archetypal structure of the Monomyth
were demonstrated to exist as a subconscious pattern in
the mind. Jung knew this and spoke of it when
describing his archetypes and when speaking on his dream
analysis. The Dramatica Theory of
story talks of a concept called the "Storymind",
the premise is that each complete Grand Argument Story
represents the problem solving process of a single human
mind. Hence, why I felt it was appropriate to
include Dramatica stages to the chart. (Special
thanks to J. Mozingo, from whose chart I borrow
liberally.)
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